Soundtracks tests

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Soundtracks tests

Post  Scarlatti on Tue Aug 24, 2010 3:24 pm

I tested the SQ4 soundtrack with the floppy version, jumping to several points with savegames. It seems to be working correctly, no problems noted. Smile
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Re: Soundtracks tests

Post  Pix on Wed Aug 25, 2010 6:52 am

It's looking like all the CD and floppy soundtracks are interchangable. I'd figured that if any of them wouldn't work it would be Space Quest 4 with all the changes between the two versions. It means less work for me which is always good.

I've played all the way through Ecoquest floppy version now, which is the first SCI game I've actually finished using my own patch. I had one instance of overlapping music but overall I'm surprised at how well it all worked. 99% of the time, I don't think I'd be able to tell the difference to playing it with a real MT-32.
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Re: Soundtracks tests

Post  Scarlatti on Wed Aug 25, 2010 2:00 pm

The floppy version of Jones in the Fast Lane also works fine with the CD soundtrack, seems to be the case for all the Sierra games. Very Happy
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Re: Soundtracks tests

Post  Scarlatti on Fri Aug 27, 2010 4:17 pm

I noticed that Leather Goddesses of Phobos 2 supports the MT-32. I tried it out with the emulator, and it sounds like utter crap. I was wondering if it's poorly made (like the game itself?), or it's the emulator that doesn't cut it. I'm not asking you to create a soundtrack for it, but to test it out when you have the time, and tell me if it's really that bad or if it's at least passable on a real MT-32.
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Re: Soundtracks tests

Post  MAN-biker on Sat Aug 28, 2010 10:09 am

http://scummvm.org/compatibility/SVN/lgop2/
Only soundblaster music is played.
MIDI music playing/MT32 instrument mapping needs more work
.
Sad
Any questions yet?
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Re: Soundtracks tests

Post  Scarlatti on Sat Aug 28, 2010 10:56 am

Pity. scratch

Maybe DosBox will work...
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Re: Soundtracks tests

Post  Pix on Sat Aug 28, 2010 2:48 pm

This (http://www.pix.oneuk.com/lgop2.rar) is a quick recording of the start of the game in Dosbox to give you an idea. It's nothing great but it doesn't sound that bad actually and kind of fits in with the 50's sci-fi theme.

I did look at adding a soundtrack for this at one point. The code would be dead easy, the only problem is getting at the soundtrack so that I can record it. I can use scummVM itself but not until it's working properly. If you can locate a set of MT-32 midi files or a tool to extract them then I could have a go at it but failing that it will have to wait until the MIDI support is fixed.
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Re: Soundtracks tests

Post  MAN-biker on Sat Aug 28, 2010 2:52 pm

Scarlatti wrote:Pity. scratch
Maybe DosBox will work...

It works in 0.73 custom build (DOSBoxCVS-090704 with MT-32 support), but only with DISABLED digital sound device (MT-32+SB options hangs DOSBox).
In any case, music in this game is... errr... horrible =)
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MIDI RiP from LGoP2

Post  MAN-biker on Sat Aug 28, 2010 3:10 pm

Pix, i just ripped MIDI files from "LGOP2.PRJ".
Dump is not really correct (because of files lengths, possiblr my ripper cant find correct ends of some MIDI files), but most of all MIDI-files are playable in Windows Media Player, so i hope you can make correct OGG dumps from this junk using your MIDI Synth.

http://manbiker.narod.ru/temp/LGoP2_MIDI_RiP.7z
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Re: Soundtracks tests

Post  Pix on Sat Aug 28, 2010 3:28 pm

Thanks for that. Most of those seem to work ok and it sounds the same as Dosbox so I should be able to sort something out from this. The recording I did before was a bit misleading actually as I just found out that LGOP2 doesn't turn off the second synth in the CM-64 so it was playing an extra set of instruments over the top of the MT-32 ones. I'll need to record this from my MT-32 instead.

Not sure it didn't sound better with the extra voices actually. Listening to some of this, I think you were right about the soundtrack being fairly awful.
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Re: Soundtracks tests

Post  Scarlatti on Sat Aug 28, 2010 3:47 pm

Pix wrote:Listening to some of this, I think you were right about the soundtrack being fairly awful.

I have to agree with you both, after reaching the radio station and playing most of the tunes. I don't know if it's even worth the effort of editing and putting a digital soundtrack together. Your sample still sounds better than what's currently possible through emulation, but that's usually the case. Smile
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Re: Soundtracks tests

Post  Pix on Sun Aug 29, 2010 12:25 am

With a set of MIDI's like this, it's so easy I may as well knock a soundtrack off. I'll probably get the whole thing done in about half an hour.
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Re: Soundtracks tests

Post  Pix on Sun Aug 29, 2010 3:46 am

Make that a couple of hours. Those MIDI rips didn't work so well after all and I had to record from the game itself. It's done now anyway if you want to give it a go. It's possible that some of the tracks might need to be shuffled around a bit but most of them should be right.
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Leather Goddesses of Phobos 2 (VOLUME)

Post  MAN-biker on Sun Aug 29, 2010 6:31 am

Music volume (using OGGs) is VERY low (unlike of VOICEs and SFX).
And as i see MUSIC didn`t adjust by MUSIC adjuster, but the same as VOICE (SFX adjuster not active at all).
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Re: Soundtracks tests

Post  Pix on Sun Aug 29, 2010 9:05 am

You need to change the volume in the menu before you start the game. In game volume controls don't appear to work for this engine yet.
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Re: Soundtracks tests

Post  Scarlatti on Sun Aug 29, 2010 12:06 pm

Thanks, it's quite an improvement! What a Face
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Re: Soundtracks tests

Post  MAN-biker on Sun Aug 29, 2010 1:22 pm

Pix wrote:You need to change the volume in the menu before you start the game. In game volume controls don't appear to work for this engine yet.
Yes, of course, tried THIS (change volumes for WHOLE SUMM VM and for this game too), but result as i told above.
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Re: Soundtracks tests

Post  Scarlatti on Sun Aug 29, 2010 1:50 pm

MAN-biker wrote:tried THIS (change volumes for WHOLE SUMM VM and for this game too), but result as i told above.

Works fine here. Did you download the latest build, updated today?
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Re: Soundtracks tests

Post  MAN-biker on Mon Aug 30, 2010 8:08 am

Latest build works fine, thanks.
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Re: Soundtracks tests

Post  Scarlatti on Fri Sep 24, 2010 10:28 pm

Tested the Island of Dr. Brain soundtrack with the latest Windows build. It's working great here, thanks!
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Re: Soundtracks tests

Post  Pix on Sun Sep 26, 2010 2:19 am

Good to hear. From what I've seen so far there is less going on in these SC-55 soundtracks than the MT-32 ones so they should work better if anything. I'll do Kings Quest 6 next as that is possibly the best soundtrack out of the remaining supported games. I've not looked at it yet but the soundtrack on Quest Studios is over 2 hours long so it could take me a while.
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Re: Soundtracks tests

Post  Scarlatti on Thu Sep 30, 2010 8:15 pm

Tried the KQ6 soundtrack on both Windows 3.11 and DOS versions. It sounds amazing now, thanks! Smile
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Re: Soundtracks tests

Post  Pix on Fri Oct 01, 2010 6:44 am

Sierra did a good job with the KQ6 soundtrack. I'm not so keen on some of these other SC-55 games that are coming up though. I remember Space Quest 5 and QFG3 as being fairly awful. Hopefully I'll like them more this time around.
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